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Virtual reality does not require a computer; VR gamers can experience immersive gaming with a low-cost headmounted display like the Oculus Rift. However, the price of Xbox One X's Project Scorpio, the first console to feature a custom chip for Xbox One games compatible with both 4K and virtual reality gaming, is going to make the VR headsets at Virtual Reality Worlds a much more appealing option starting late 2017. When it comes to virtual reality, the Xbox One is the most important blockbuster console launch of the year. And it's not that the PSVR is significantly less impressive; it's that the consoles themselves have proven to be the only way to make a compellingly immersive virtual reality experience. Never before have we experienced a console launch that figured out how to take a pair of wireless controllers and turn it into a one-to-one VR arcade for your face. That's because no VR headset on the market today uses six degrees of freedom, as does the Xbox Kinect (both of which track motion and gestures with one camera). Instead, you view three-dimensional environments on a two-screen setup, which can be set to infinite head movement. The idea is that you should be able to look around without feeling like you're breaking the laws of physics.
The characterization of AR as an \"adventure game\" also points to a link to the conventions of adventure games popular 15-20 years ago. The \"adventure\" genre of video games (or at least, the games marketed towards young adults). In 2017, a Pew study found that there are more people playing mobile games than watching television. But at the same time, people who watched television were far more likely to have played a game on their phone or other mobile device than were those playing from gaming consoles or computers. Pew Research Center also found that this increase in gaming has been taking place even among older age groups, such as those over age 50
Another advantage of using zram as a compressed swap is that Linux then uses fewer swap pages per swap partition. On Linux systems using the Linux Kernel and BTRFS (and the ZSM swap module) swap, the BTRFS filesystem reserves one swap page for each of its free disk blocks and stores the whole image in each of these pages. The zram control module extends this concept, treating the swap device as a block device, so as to better map it to the virtual memory of the operating system. For example, on a single-page swap file, only one page is reserved for each virtual memory page, but in a 32 KB block device, the number of virtual memory pages is still limited to 0.5 KB, 0.33 KB or 0.25 Kb (depending on your swap method). In conclusion, the BTRFS algorithm only uses one swap page for each inode, but the zram control module only uses one page for each swap block, which is the average mapping of the control module. This leads to less blocks for zram to use. 7211a4ac4a
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